1/9/2024 0 Comments Civilization 6 steam![]() ![]() Unlock boosts that speed your civilization’s progress through history. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. See the marvels of your empire spread across the map like never before. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.Ĭivilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Thanks for your interest! I also worked with several other people on a large-scale Gameplay Mod - "Civ6 Plus: Harmony in Diversity", where we tried to make the game much more fun.No key shops, no shady deals. Existing game configuration won't include newly subscribed mods I believe. Also, if you are creating games by loading from your previously saved game configuration, you have to recreate the game configuration with the mods enabled. You can verify if the mod is enabled in your game through "ESC"-> "Mods in use". I subscribed the mod, but the yields didn't show up on the tacks.Īns: Make sure you enable the mod through "Additional Content"->"Mod". We are working to support more modifier bonuses.Ħ. We also support limited set of modifier bonuses, like Sacred Path Pantheon. What adjacency bonuses do you support?Īns: We support all adjacency bonuses that come from the Game database, like Mountain adjacency for Campus. If you do see anything missing from the calculation, let us know and we will try to add them.ĥ. ![]() Does your mod support custom districts from other mods?Īns: If the custom district has simple adjacency bonus like terrains, features, etc, this mod should support them out of the box. But if you do see any incompatibility with other mods, please let us know and we will try to accommodate.Ĥ. Most mods won't touch the Map Tacks related logic, so we would think it should be compatible with most of mods. Is this mod compatible with other UI mods?Īns: For the common mods that we are testing with, yes. If many of you think it'll be helpful, we will add it to our to-do list.ģ. Also the default Game database didn't provide us the narratives for improvement's bonuses. There's no tool tip for improvements, is that intended?Īns: As we develop, we found it not super helpful to show detailed bonuses for improvements, since there are not many. Similar for Vietnam's UA, where districts will be built on features.Ģ. Placing Mbanza on top of woods will not remove the woods. For example, placing city center on top of resources will not remove them (if you hover on the plot, you will see the resource stays). If the certain district or improvement is compatible with the features or resources beneath it, it will make them stay. Will the tack assume the features or resources are removed when calculating the bonuses?Īns: Yes, but it depends. ![]()
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